All of the big changes that are sweeping through gaming with the rise of generative AI will likely be accompanied by lots legal implications.
Sean Kane, co-chair of the Interactive Entertainment Group at Frankfurt Kurnit, has been keeping up with those changes. He represents a variety of companies in the video game and social media industries, and those companies keep him on the cusp of media, gaming and technology creation. This is where innovation and tradition often clash, and the law has to be applied to new situations.
Kane has decades of experience negotiating video game licenses and developer and publisher agreements, and in protecting the intellectual property rights of video games and related social media applications, including trademark and copyright protection, clearance and enforcement.
I caught up with Kane at the recent Reboot Develop Blue event in Croatia. Here’s an edited transcript of our interview.
Read the interview at
A lawyer’s view of gaming’s AI and regulatory challenges | Sean Kane interview